The amusement takes away control of the character from the player for an arrangement to present some kind of new data. The term of these groupings can change generally - Konami's Metal Gear Solid arrangement is notorious for having extensive cutscenes, with Metal Gear Solid 4 timing it at over eight hours of cutscenes - and can be utilized for a wide assortment of purposes.
They are utilized to present characters, create set up ones, give backstory, environment, exchange and that's only the tip of the iceberg.