Videogames as a medium for narrating have regularly taken signals from motion pictures, and the clearest case of this is the utilization of cutscenes. Pac-Man is regularly said to be the principal amusement that utilized cutscenes as opposed to transitioning straightforwardly from level to level with no recess. After the player beats every stage, it would play a short vignette portraying straightforward scenes of Pac-Man and phantoms pursuing each other.
Whilst these little scenes are clearly far from how present day cutscenes are utilized as a part of amusements, the center idea is the same.
The amusement takes away control of the chara